Hemisphere Games and Macgamestore.com today announced the release of the Mac version of their award-winning indie hit – Osmos. A Seumus McNally Grand Prize Nominee at the 2009 GDC Indepedent Games Festival, selected as a PAX 10 finalist, winner of two IndieCade awards including “Best in Show”, and winner of the D2D Vision Award, OSMOS for Mac is now available from the Macgamestore.com’website for only $9.95.
Enter the elegant, dream-like world that IGN called, “a beautiful, absorbing experience… brilliant to look at… the best videogame music I’ve heard… will make you forget your cares and immerse you in the game… you’ll find yourself returning for the experience.”
OSMOS features unique, physics-based gameplay. Propel yourself by releasing matter to move; grow by absorbing other motes that are smaller than yours. But be careful! Your own mote shrinks as you propel yourself. Confront attractors, repulsors and intelligent motes that have similar abilities and goals as you.
Progress from serenely ambient levels into varied and more challenging worlds. Enjoy the beautiful visuals and a minimalist, electronic soundtrack featuring the sounds of Loscil, Gas/High Skies, Julien Neto, Biosphere and more.
* 47 levels, plus unlockable bonus content: New challenges await with level types, mote types, achievements, puzzles and more
* Procedural generation: play random versions of any level
* Osmos is 100-percent DRM and region free
About Hemisphere Games:
Hemisphere Games was established in 2007. The core Osmos team is comprised of Eddy Boxerman, Dave Burke, Kun Chang, and Andy Nealen; Aaron Barsky did a great job with the Osmos Mac port. Previously Boxerman was at Ubisoft Montreal where he worked on the Splinter Cell franchise, and Burke was an Unreal Engine programmer at Epic Games.